Pokemon Let's Go Alolan Marowak is a Fire and Ghost Type pokemon also known as a Bone Keeper Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water, Ghost, Dark type moves and has a Max CP of 425, 60 HP, 80 Attack, 50 SP Attack, 110 Defense, 80 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
Pokemon Lets Go Alolan Marowak Evolutions
What level does Pokemon Let's Go Alolan Marowak Evolve at?
The Unevolved Form Cubone Evolves from trading NPC into Alolan Marowak.
How to catch Alolan Marowak in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Alolan Marowak Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Alolan Marowak is in the Pokemon Tower zone, it will have a 10% chance to spawn in the area with a level range of 27-32. This also makes Pokemon Tower the best place to Catch Combo Chain hunt Shiny Alolan Marowak or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
You can find the NPC that will trade Alolan Marowak at the Pokemon Center in Lavender Town.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Alolan Marowak.
Best Nature for Alolan Marowak
We recommend a Relaxed Nature for Alolan Marowak, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Alolan Marowak Moves
Level Up Moves
Pokemon Let's Go Alolan Marowak Moves You Learn From Leveling Up.
|0||Swords Dance||Normal||None||--||30||--||Raises the user's Attack by two stages.|
|1||Bone Club||Ground||Physical||65||20||85%||Has a 10% chance to make the target flinch.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Screech||Normal||None||--||40||85%||Lowers the target's Defense by two stages.|
|1||Swords Dance||Normal||None||--||30||--||Raises the user's Attack by two stages.|
|1||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|2||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|6||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|12||Bone Club||Ground||Physical||65||20||85%||Has a 10% chance to make the target flinch.|
|14||Fire Spin||Fire||Special||35||15||85%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|18||Rage||Normal||Physical||20||20||100%||If the user is hit after using this move, its Attack rises by one stage.|
|24||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|26||Bonemerang||Ground||Physical||50||10||90%||Hits twice in one turn.|
|36||Thrash||Normal||Physical||120||10||100%||Hits every turn for 2-3 turns, then confuses the user.|
|48||Flare Blitz||Fire||Physical||120||15||100%||deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Alolan Marowak can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM23||Thunder Punch||Electric||Physical||75||15||100%||deals damage and has a 10% chance of paralyzing the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM31||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM41||Earthquake||Ground||Physical||100||10||100%||Inflicts regular damage and can hit Dig users.|
|TM43||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM56||Stealth Rock||Rock||None||--||20||--||lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
This pokemon does NOT have a Alolan Marowak Master Trainer in Let's Go