Pokemon Let's Go Dragonair is a Dragon Type pokemon also known as a Dragon Pokémon, first discovered in the Kanto region. it's weak against Ice, Dragon, Fairy type moves and has a Max CP of 420, 61 HP, 84 Attack, 70 SP Attack, 65 Defense, 70 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
It has long been thought that its crystalline orbs are imbued with the power to control the weather.
Pokemon Lets Go Dragonair Evolutions
What level does Pokemon Let's Go Dragonair Evolve at?
The Unevolved Form Dratini Evolves at level 30 into Dragonair, which then Evolves at level 55 into Dragonite.
How to catch Dragonair in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Dragonair Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Dragonair is in the Route 18 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 33-38. This also makes Route 18 the best place to Catch Combo Chain hunt Shiny Dragonair or for a Flawless IV Stats.
|Route 18||Rare Spawn||33-38||normal||1F|
|Route 21||Rare Spawn||37-42||normal||1F|
|Route 22||Rare Spawn||03-04||normal||1F|
|Route 23||Rare Spawn||41-46||normal||1F|
|Route 24||Rare Spawn||07-12||normal||1F|
|Route 25||Rare Spawn||09-14||normal||1F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Dragonair.
Best Nature for Dragonair
We recommend a Lonely Nature for Dragonair, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Dragonair Moves
Level Up Moves
Pokemon Let's Go Dragonair Moves You Learn From Leveling Up.
|1||Dragon Rage||Dragon||Special||1||10||100%||Inflicts 40 points of damage.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|1||Wrap||Normal||Physical||15||20||90%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|7||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|14||Dragon Rage||Dragon||Special||1||10||100%||Inflicts 40 points of damage.|
|21||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|28||Dragon Tail||Dragon||Physical||60||10||90%||In battles, the opponent switches. In the wild, the Pokémon runs.|
|40||Slam||Normal||Physical||85||15||100%||Has a 30% chance to paralyze the target.|
|52||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|64||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Dragonair can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM6||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM16||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|TM17||Dragon Tail||Dragon||Physical||60||10||90%||In battles, the opponent switches. In the wild, the Pokémon runs.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM34||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
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This Pokemon's Master Trainer is Arjun